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How Street Fighter II Changed Gaming Forever

How Street Fighter II changed gaming forever
Street Fighter II revived arcades, launched the fighting game boom, introduced combos and modern controller design, and set lasting standards for competitive gaming and diverse characters.

By VeVe Staff · October 24, 2025

If you walked into an arcade in the early 1990s, you’d likely find a crowd huddled around a single glowing cabinet. That machine bore the title Street Fighter II, and it was bringing arcades roaring back to life. In an era when the arcade scene was fading, Street Fighter II became the biggest arcade hit since Pac-Man, with its cabinets popping up everywhere from malls to pizza shops to airports. Players lined up, quarters on the glass, eager to challenge the next opponent. This one game sparked a revival of the arcade “golden age” and would fundamentally change the course of gaming history.

Arcade Renaissance: Street Fighter II Revives the Scene

Street Fighter II’s impact on arcades was electrifying. Its release in 1991 triggered a surge of interest that revitalized the struggling arcade industry. 

By 1994, an estimated 25 million Americans had played Street Fighter II, and more than 200,000 arcade cabinets had been sold worldwide. It became the best-selling arcade game and went on to earn over $10 billion in revenue ($24 billion in 2025 based on inflation), ranking among the top three highest-grossing games ever. 

Street Fighter II single-handedly gave arcades a second golden era of popularity. Arcade owners saw crowds return in droves, and the sound of clacking buttons and shouting players was suddenly ubiquitous again.

Street Fighter II popularized the one-on-one fighting genre in the ‘90s and inspired countless rivals. Before long, arcades were flooded with new fighting titles riding the wave Capcom started. 

Midway created Mortal Kombat, SNK launched Fatal Fury and The King of Fighters, Sega introduced Virtua Fighter, Namco rolled out Tekken. Even Capcom’s own teams spun off titles like Darkstalkers and X-Men: Children of the Atom. All of these games followed the template Street Fighter II established. 

The fighting game boom had begun with Street Fighter II igniting the fuse.

Street Fighter II combo move

The Accidental Combo Revolution

One of Street Fighter’s most enduring contributions to gaming came about entirely by accident.

The ‘Combo’. 

In Street Fighter II, players discovered that certain attacks could flow into others in quick succession, actually a quirk of the programming that Capcom never planned. By making special move inputs more forgiving than in the first game, the developers unintentionally allowed some normal moves to cancel mid-animation into a special move. 

The result was a revelation: if your timing was precise, you could land a sequence of hits in combination that the opponent had no chance to block, giving us ‘the combo’.

According to Capcom’s designers, “the concept of combinations, linked attacks that can’t be blocked when timed correctly, came about more or less by accident” during Street Fighter II’s development.

Capcom wisely chose to embrace this happy mistake. They refined combos in later iterations, and soon every fighting game adopted combo systems as a standard feature. The idea of stringing together moves into devastating sequences spilled into other genres as well, from beat ’em ups to character-action games, but it all traces back to Street Fighter II. 

The combo mechanic added incredible depth to the gameplay: skilled players could turn a single opening into a symphony of destruction, chaining punches, kicks, and special moves in creative ways. What had started as a bug became a core pillar of game design, transforming button-mashing into an artful exercise in timing and strategy.

Six Buttons and a New Way to Play

Street Fighter II also forced a change in how we play games, through the controller in our hands. 

The arcade original introduced an unprecedented six-button control scheme (light, medium, and heavy punches and kicks), which was integral to its gameplay. 

This posed a challenge when the game hit home consoles. 

The Sega Genesis, with its basic three-button gamepad, was woefully inadequate for Street Fighter’s complexity, and even the Super Nintendo’s pad, with four face buttons + two shoulder buttons, was only just enough. For the first time, gamers everywhere demanded new controllers to accommodate a single title’s needs.

The result was a mini-revolution in game controller design. 

Third-party manufacturers rushed out arcade-style fight sticks and six-button gamepads, and by 1993 Sega had released an official six-button Genesis controller to properly play Street Fighter II. Nintendo followed suit with the SNES Advantage joystick, emulating the arcade layout. This ‘six-button revolution’ paved the way for the feature-packed controllers we now take for granted. Modern gamepads with multiple shoulder buttons and analog sticks can trace their lineage back to this moment.

There was never a more sudden shift in controller standards than what Street Fighter sparked. Street Fighter II demanded more precision and options from players, and the industry delivered, permanently raising the bar for how interactive and complex home gaming could be.

At the same time, Street Fighter II taught gamers a new universal language of controls. 

Think of the first time you executed Ryu’s Hadouken fireball. Down, down-forward, forward + punch. That quarter-circle forward motion is now instantly recognizable to gamers worldwide. Street Fighter’s special move inputs became blueprints for countless games that followed. From fireball motions to dragon punch shoryuken inputs, these joystick commands created a shared vocabulary that transcended language. 

The genius of it was making complex moves accessible via simple directional combinations, which lowered the barrier for newcomers yet kept a high skill ceiling for veterans. Even today, fighting game aficionados speak in quarter-circles and charge moves – all thanks to Street Fighter establishing those standards.

Street Fighter II characters

World Warriors: A Diverse Cast of Icons

Another way Street Fighter changed gaming is through its unforgettable characters. Prior to 1991, many video game protagonists were interchangeable heroes or nameless spaceships. Street Fighter II introduced a vibrant, international roster of fighters each with a distinct look, fighting style, and personality. 

From an American Air Force brawler with a blond flat-top to a stretchy yoga master from India, from a feral beast-man from Brazil to a sumo wrestler from Japan, every character felt unique and memorable. Players were picking a persona to embody in every match. It was like the Avengers assembled in one game, well before ensemble casts were the norm in entertainment.

Most importantly, Street Fighter II gave the world one of gaming’s first truly prominent female heroes. 

Chun-Li, the lightning-kicking Interpol agent, broke ground as the first playable woman in a one-on-one fighting game to achieve mainstream fame. Billed in-game as the “Strongest Woman in the World,” Chun-Li inspired a generation of players and proved that female characters could be just as iconic as their male counterparts. She earned the nickname the “First Lady of Fighting Games” for her trailblazing status. 

After Chun-Li, it became almost mandatory for fighting games to include strong female characters in their rosters, setting a new standard that the rest of the industry rushed to follow.

These characters became cultural icons. Kids traded moves and tips on the playground. ‘How do you do a Hadouken?’, and each had their favorite World Warrior. Soon, Ryu’s stoic martial artistry and Chun-Li’s spinning bird kicks were recognizable well outside gaming circles. Capcom’s bold choice to include fighters from around the globe also gave the game a cosmopolitan flair that appealed worldwide. It’s no exaggeration to say that Street Fighter helped normalize the idea of a diverse, multicultural cast in video games.

Legacy: Street Fighter’s Enduring Impact

It’s been over 30 years since Street Fighter II first dominated arcades, and its influence is still felt everywhere in gaming. The fighting game community that Street Fighter fostered is as vibrant as ever with big tournaments drawing thousands of viewers, new titles in the genre coming out every year, and the classic entries lovingly re-released for modern platforms. The franchise’s iconic moves and characters have become part of gaming’s DNA: terms like “Hadouken,” “combo,” or “K.O.” are understood far and wide, even by those who never mastered a dragon punch. Developers across genres continue to cite Street Fighter as an inspiration for how to make games competitive yet fun, deep yet approachable.

Perhaps most telling of Street Fighter’s legacy is the enduring love of its fans. This is a franchise that has generations of players. 

Those who grew up battling at the arcade to youngsters picking up Chun-Li in Fortnite today. 

That passion extends beyond the screen, into a rich culture of collectibles and nostalgia. Enthusiasts proudly display their Street Fighter memorabilia: original arcade boards, vintage action figures, limited-edition artwork, and retro game cartridges are all hot commodities in the collector’s market. Street Fighter’s characters and iconography remain so popular that they grace everything from sneakers to comic conventions. 

In the digital age, the franchise is finding new life in digital collectibles and collaborations, proving that it can adapt to how fans now share and celebrate pop culture.

In the end, Street Fighter history changed gaming by showing what was possible. It proved that a video game could unite people in competition and camaraderie, spawn entirely new industries, and attain timeless pop culture status. It’s a legacy measured in memories made and inspiration sparked. For those who were there in 1991 and those just discovering it today, Street Fighter remains a cornerstone of gaming history.


Everything you read here is written by fans, for fans. This article was created by VeVe and is not officially affiliated with or approved by any licensor. All content referenced belongs to their respective rights holders.

Oct 24, 2025

VeVe Team

Founded in 2018, VeVe was created for collectors by collectors to bring premium licensed digital collectibles to the mass market. With over 8 million NFTs sold, VeVe is the largest carbon neutral digital collectibles platform, and one of the top grossing Entertainment Apps in the Google Play and Apple stores. #CollectorsAtHeart